All the nations of the world needs the education system that would bring excitement in the children and provide them what they need and deserve to fulfill their potentials. This can be achieved by creating the environment that would make the children energetic and bring enthusiasm in them. Providing a curriculum of practical and vocational learning alongside theoretical study would help the education system in many ways. The trending technologies that are developed in this era must be implemented in educational institutes so that children would be more excited to learn new things and this would generate interest in them.
K-12 Education looks at the technologies most likely to impact education in coming years. The New Media Consortium in collaboration with the Consortium for School Networking, the report identifies some new technologies that can expand the tools available to educators without increasing costs and all of them have the potential to change the way educators, students and institutions.Here are some of the technologies which would bring the change to some extent in the education system.
#1 Augmented Reality:
Augmented Reality is direct view of physical elements which are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. This technology is conventionally used in the real time context. AR capabilities users to see additional information layered over what they see through the lens. The AR experience must be immersive enough to blend information readily with the reality.With Google Glass and the other AR-enabled wearable devices that will soon follow students to explore the world without having to hold up a device which could distract from the experience.
#2 Cloud Computing:
Cloud computing has been around for a while, but it’s only recently started to have an impact on education. In the future classroom, students may just need an electronic device to access all their homework and all other learning resources in the Cloud. This means no more lugging heavy textbooks to school, and having constant access to your reading materials as long as you have an Internet connection.
#3 Wearable Technology:
With wearable technology, learning more about yourself has not only become high-tech but also real-time. From devices and apps that help you track heart rate and food consumption details to gadgets that monitor your mood and even surrounding air, the “quantified self” is a reality for the everyday person. This would help the children to some extent.
#4 3D Painting:
3D printers print layers in a variety of colors and materials. The printing system gives students the opportunity to build 3D objects to scale from digital content, allowing students to experiment cheaply. Biology, engineering, and geography could also benefit from in-depth models. The only downside to 3D printing is that it can be quite expensive, depending on the quality and size of models.
#5 Multi_Touch LCD Screens:
Over the past few decades, we’ve seen the transition from blackboard to whiteboard, to overhead projector and to video projector for computers in schools. If you’re guessing that the next in line will be something that is akin to our smartphones and tablets, you may be right. Specifically speaking, the next “board” is likely to be a giant touchscreen LCD screen which allows a greater amount of interactivity. The major difference with this new “board” and our smart devices is that it will be capable of detecting multiple touch inputs from many students simultaneously.
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